Andrew Glennerster
Andrew Glennerster

Andrew Glennerster

Professor of Visual Neuroscience
Phone: +44 118 378 5554
Fax: +44 118 378 6715
Address: School
of Psychology and Clinical Language Sciences, University of
Reading, Reading RG6 6AL
Satnav postcode: RG6 7BE
Email: a.glennerster 'at' reading.ac.uk
Room: 1S22
Student hours: Thursday 3:45-5:45pm
I study human vision, particularly 3D vision. My main interest is in how
the visual system could represent the shape of surfaces and the layout
of a scene when the observer is free to move. I trained as a doctor
in Cambridge and studied stereo vision for my DPhil in the Psychology
department at Oxford.
I have headed an Immersive Virtual Reality Laboratory at the University of Reading
for many years to study spatial perception and motor control
in freely-moving observers.
Collaborators and previous members:
Marialena Stefanou,
Alex Muryy, Peter Scarfe,
Luise Gootjes-Dreesbach,
Mark Adams,
Jenny
Vuong
Stuart Gilson,
Ellen Svarverud,
Lyndsey Pickup,
Andrew Parker,
Suzanne McKee,
Brian Rogers,
Andrew Fitzgibbon,
Miles Hansard,
Tim Andrews,
Yury Petrov,
Maarten Hogervorst,
Lili Tcheang,
Sam Solomon,
Jenny Read.
Some recent publications (more):
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Understanding 3D vision as a policy network.
Glennerster, A. (2022) Philosophical Transactions of the Royal Society, B,, 378: 20210448
-
Route selection in non-Euclidean virtual environments.
Muryy, A. and Glennerster, A. (2021) PLoS One, 16(4):e0247818
-
Lessons from reinforcement learning for biological representations of space.
Muryy, A., Siddharth, N., Nardelli, N., Glennerster, A., and Torr, P. H. (2020) Vision Research 174, 79-93 and on
arXiv.
-
No single, stable 3D representation can explain pointing biases in a spatial updating task
Vuong, J., Fitzgibbon, A.W. and Glennerster, A. (2019) Scientific Reports, 9 (1). 12578.
-
The science behind virtual reality displays
Scarfe, P. and Glennerster, A. (2019) Annual Review of Vision Science
, 5, 529-547
-
A single coordinate framework for optic flow and binocular disparity
Glennerster, A. and Read, J.C.A. (2018) arXiv, 1808.03875
-
Pointing Errors in Non-metric Virtual Environments
Muryy, A. and Glennerster, A. (2018) Lecture Notes in Computer Science , 11034, 43-57 doi: 10.1007/978-3-319-96385-3_4
-
Preprint of: Perception and action without 3D coordinate frames
Glennerster, A. and Stazicker, J. URL: http://philsci-archive.pitt.edu/id/eprint/13494
-
Comparison of view-based and reconstruction-based models of
human navigational strategy
Gootjes-Dreesbach, E.L., Pickup, L.C., Fitzgibbon, A.W. and Glennerster, A. (2017) Journal of Vision, 17(9), 11. doi: 10.1167/17.9.11
-
A moving observer in a 3D world
Glennerster, A. (2016) Philosophical Transactions of the Royal Society, B, 371(1697), 20150265
-
Using high-fidelity virtual reality to study perception in freely moving observers
Scarfe, P. and Glennerster, A. (2015) Journal of Vision
15(9):3 1-11
-
Visual stability - what is the problem?
Glennerster, A. (2015) Frontiers in Psychology, 6:958
-
Understanding vision - just around the corner or a distant dream?
Glennerster, A. (2014) Current Biology, 34, R1145 - R1146
-
Humans use predictive kinematic models to calibrate visual cues to three-dimensional surface slant
Scarfe, P. and Glennerster, A. Journal of Neuroscience, 34, 10394-10401 (2014)
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